Matt Boardman, the project’s Head of Graphics and lead animator, announced today that “Star Trek: Unity” has moved from using machinima as the animation technique to be used in the creation of the animated series to full CG animation.
Matt Boardman, the project’s Head of Graphics and lead animator, announced today that “Star Trek: Unity” has moved from using machinima as the animation technique to be used in the creation of the animated series to full CG animation.
Director’s Commentary for “Disunity” is Now Available
March 13, 2008Well, I finally sat down to record a director’s commentary for our first episode “Disunity”, which is now being made available as part of the Star Trek: Unity podcast. And with any director’s commentary, you’ll get to hear what were my thoughts and what I wanted to accomplish in how I directed this episode. [...]
Categories: Episode News
Tags: commentary, Disunity, podcast
Comments: Be the first to comment